![]() ![]() ![]() The plugin’s ability to search for files at export and render time was also significantly enhanced. This release also adds ability to define the size of plugin-generated UVs on a per-entity basis, and a new Ignore Distortion attribute, which can prevent the writing of thousands of only slightly-distorted SketchUp textures. Probably the most important one is that Maxwell entity attributes now cascade like SketchUp material assignments. ![]() That said, there were several other unrelated improvements. That is probably the Standalone plugin itself, as it was quite a large undertaking, and did not leave time for much else. What are the new and most exciting features in this latest release? So naturally, this led to further discussion, and as a result of that, I went off and wrote a proof-of-concept we were quite pleased with the results of that, and so here we are today, with a free, fully independent plugin, which runs happily inside the free version of SketchUp. Furthermore, you were now rendering with Maxwell Render directly inside of SketchUp technically speaking, with the removal of various dependencies, the plugin could become a complete rendering solution, albeit somewhat less capable than the Maxwell Render Suite itself. Once this had been implemented in the plugin, everything changed: you were no longer performing another export for every little change. Then, last year, something happened: the introduction of Maxwell Fire. Our analysis of the situation, though, always ended up indicating that we were providing the best overall value to our customers by continuing to do what we were doing. Though our Google SketchUp plugin had previously targeted SketchUp Pro exclusively, due to its ability to leverage our C++ SketchUp Exporter, the free version of SketchUp has always been out there, tempting us with the possibility of introducing Maxwell Render to a much larger audience. What prompted Next Limit to develop this latest version of its plug-in for SketchUp ? Juan, many people have known Maxwell Render to be a top quality engine and the generally accepted benchmark for other renderers of its type. Prior to that, I had been a Maxwell Render early-adopter, and eventually, was invited to become a core beta tester. My name is Jeremy Hill, Maxwell Render plug-in developer and I have been working with Next Limit Technologies, primarily developing plugins for Maxwell Render, since before its initial public release in 2006. My name is Juan Cañada and I am Project Manager for Maxwell Render and I am glad to be here to answer some of your questions. Hi and welcome, can you please introduce yourselves ? Why choose Maxwell for Google SketchUp?….lets find out. We recently had the oportunity to throw a few questions at some of the team working behind the scenes at Next Limit Technologies, to see what is so different about this rendering plug-in. While most 3D artists are content to use the tools built into their primary application, or one of a small number of specialist packages that encompass modeling, texturing and animation, it seems new rendering solutions just seem to keep coming at us…. There aren’t many other elements in the 3D market that offer quite the exciting and often bewildering diversity as rendering software. Maxwell Render for Google SketchUp has Arrived
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |